You can reach us at info@dac-fra.com

--- Made possible by ---

SPEAKERS

Alexander Asmus

/Senior 3D Artist @ Crytek/

Andrea Chiampo

/Freelance Concept Designer/

Andrew Bell

/Technical Artist @ Limbic Entertainment/

Ayran Oberto

/Freelance Concept Artist/

Bao Vu

/3D Character Artist @ Ninja Theory/

Christian Grajewski

/Freelance Concept & Industrial Designer/

Johannes Figlhuber

/Airborn Studios/

Kemane Ba

/Wunderind/

Lip Comarella

/Director @ Passion Pictures/

Magnus Eckert

/Senior UX Designer / Graphic Artist @ mrm-mccann/

Mickael Lelievre

/Freelance Concept Sculptor/

Miguel Iglesias

/Freelance Concept Artist/

Phil Nguyen

/Senior Character Artist @ Unit Image/

Simon Kopp

/Airborn Studios/

Soren Meding

/Freelance Concept Artist/

Tobias Nollero

/VFX Artist @ Ninja Theory/

program
Friday
Cinema room Room Boom Bao
10:00
Registration desk open (ALL DAY)
12:00
Opening Ceremony
12:30
Lunch (Click to see the map)
Check-in hostel rooms from 13:00
14:00
Lecture 2D

Christian Grajewski

A Product and Automotive Design approach on Concept Art
What Automotive and Product Design thinking means and how to apply it on your Vehicle and Creature designs, to create more credible and unique art
Lecture VFX

Andrew Bell

Making Art with Maths
A small look into the world of Shaders. No models or textures required!
15:00
15:15
Lecture 3D

Alexander Asmus

The Weapons of „Hunt: Showdown“
The talk will give deeper insight about the development and creation process of the weapons and equipment for Cryteks Early Access title „Hunt:Showdown“. It will evolve around the general pipelines, workflows and choices that lead to the unique and diverse weapon cast and its unique art direction. More specifically the talk will explain the challenges when creating historical and fictional weapons of the late 19’th century and the specific circumstances imposed by Early Access Development.
Lecture 2D

Soren Meding

How to resist the Detail-Devil
The Detail Devil is a magical entity affecting many digital artists, which leads them to zoom in too quickly. Artists lose control over body and soul, and scope. This workshop tries to encourage you to stay sketchy and rough in an effective production.
16:15
16:30
Lecture 2D

Andrea Chiampo

OUT OF COMFORT ZONE – daily useful struggles
Andrea will be showing files, images videos of work and experiments in 3D that generally don't see the light of day. Sketches and out of comfort zones stuff helped him a lot to learn how to sketch, simplify, elaborate instead of getting lost in slow 3d stuff
Live Demo 2D

Kemane Ba

Procedural Sewing
In this live demo Kemane will do an improvised live painting showing off his technique and talking about where he gets his inspiration from.
17:30
17:45
Lecture 2D

Lip Comarella

Looking for the perfect cheat
In our work as look and script developer for animation creative VR tools and in general the evolving digital media take us one step further in expressing our ideas in a fairly unfiltered and immediate way. Lip will talk about how to overcome the how in order to focus more on the what.
Lecture 3D

Bao Vu

Real time lighting and Asset presentation in UE4
This talk will focus on how to present and make your asset portfolio in UE4 by means of a character tutorial.
18:45
DINNER (Click to see the map)
20:30

Main Party Room

Relax, network and party with the attendees and speakers. There might be even some live painting by some speakers ;)
Live sculpting 3D

Mickael Lelievre

Live sculpting session with Mickael.
21:30
Live sculpting 2D

Phil Nguyen

Live sculpting session with Phil.
22:30
00:00
Good night and see you tomorrow!
Saturday
Cinema room Room Boom Bao
11:30
Workshop 2D

Live model drawing
Models awaiting your artistic interpretation ;)
Workshop 2D

Magnus Eckert

HandLettering & Calligraphy Workshop
A hands-on workshop introducing you to the world of handlettering and calligraphy.
12:30
Lunch (click to see the map)
14:00
Lecture 2D

Ayran Oberto

The robotization of art
The tireless search for the purification of the aesthetic that manipulates the eye and shapes the mind, and how this can be the creative factor of the centralization of humanity
Lecture 3D

Phil Nguyen

Personal workflow of digital characters
Phil will explain the different steps of his character creation workflow for his personal projects and expose the different and common points with the professional domain
15:00
15:15
Lecture 3D

Soren Meding

Environment painting
In this live demo Soren will show his environment painting techniques and how to get to the correct mood without over detailing a painting.
Live Demo 2D

Mickael Lelievre

SHARPENING CREATIVITY
Mickael will explain and show how his everyday life allows him to create and be inspired. How he stimulate jis brain by reading, gardening and observing life arround him. How to get inspired and how to manage your time as a professional.
16:15
16:30
Masterclass part 12D

Miguel Iglesias

Part 1: Character Design: creating a space pirate.
In this masterclass Miguel will show his approach to character design. The audience is encouraged to ask questions while he works or participate by trying to design their own space pirate.
Lecture VFX

Tobias Nollero

Colors, Tech and Stylisation
We'll learn how to use Gradient mapping to achieve Stylized Colors and effects, and also look at cool vertex deformation shader techniques you can do with VFX.
17:30
17:45
Masterclass part 22D

Miguel Iglesias

Part 2: Character Design: creating a space pirate.
In this masterclass Miguel will show his approach to character design. The audience is encouraged to ask questions while he works or participate by trying to design their own space pirate.
Live Demo 2D/3D

Christian Grajewski

A practical take on Vehicle Design
How to build better looking Hard Surface Designs in Fusion 360 and Alias
18:45
DINNER (click to see the map)
20:30

Main Party Room

Relax, network and party with the attendees and speakers. There might be even some live model drawing and painting by the speakers ;)
Entertainment ROOM (ALl night)
Warm up your thumbs for some PS4 action. Enjoy the latest games and challenge your friends!
00:00
Open end...
Sunday
Cinema room Room Boom Bao
12:00
Portfolio reviews Live demo 2D/3D

Andrea Chiampo

Andrea will do a live production of an artwork where you will be follow his workflow and his thinking process from start to finish.
13:00
Lunch (Click to see the map)
14:00
Portfolio reviews Live demo 3D

The Mantissa

The Alpha Doodle
Making weird shit with Blender 2.8
16:00
Goodbye ceremony
16:30
CLEAN-UP TIME
18:00
DINNER @ Lokalbahnhof
Darmstadter Landstrasse 14, Frankfurt
21:00
Open end...
..:..
Location

Venue + Accommodation

DJH Jugendherberge
Deutschherrnufer 12
Frankfurt am Main
Germany

View on google maps

How to get there?

The cheapest way is by using
flix-bus or blablacar to
frankfurt HBF (main station)

From there it is only a
short walk to the venue
view directions

2 - 4 hours 6 - 8 hours 1 hour +- 16 hours 2 - 3 hours Frankfurt Berlin Cologne Hamburg Hannover Munich Nuremberg Stuttgart Amsterdam Barcelona Belgrade Bern Bratislava Brussels Bucharest Budapest Chisinau Copenhagen Dublin Kiev Lisbon Ljubljana London Minsk Paris Praag Riga Rome Sarajevo Sofia Vienna Vilnius Warsaw Zagreb
Places to eat and drink

Click on the map to see fullsize version

FAQ
What is the refund/cancellation policy?
  • If canceling your ticket 90 days or more prior to the event, we will refund 80% of the ticket value
  • If canceling your ticket 61 days or more prior to the event, we will refund 50% of the ticket value
  • If canceling your ticket 60 days or less prior to the event, we will not refund you.
I'm too late for a refund. Can I re-sell my ticket?

If unexpected circumstance arise and you have to cancel your participation after the refund deadline you are allowed to resell your ticket for the original price or lower and transfer it to another person.

We reserve the right to cancel any ticket purchase made by any person or body whom we reasonably believe to be associated with any ticket broker or is re-selling tickets for commercial gain.

You can find out how to transfer a ticket to another participant once it is sold further in this faq.

Can I transfer my ticket to another person?

Tickets are personal but we know life happens so you can request a ticket transferral 1 time.

  • up to 15 days before the start of the event free of charge.
  • Less than 15 days before the start of the event we will charge 10% of the ticket value

You can request a ticket transfer by contacting us at info[at]dac-fra.com. The request must originate from the original buyers email and contain the new participants full name, age, address, zipcode, city and email.

What should I bring to the conference?

Some events will require, or give you the opportunity to actively participate in the activity so you will need something with which you can draw. We know this is a 'digital' art conference but there will also be events where the use of laptop might not be possible so be sure to bring some traditional gear with you.

Generally if you bring the following things you should be fine

  • A laptop that can run on battery for a few hours + drawing tablet
  • Sketchbook + pens/pencils/inks/...
  • An up to date portfolio (if you want your portfolio reviewed)
Will there be wi-fi during the conference?

At the moment No. The hostel does provide wi-fi for guests but it is not equipped to handle such large groups or our purposes. We are looking into other solutions but so far have found none that are realistic with our budget.

In what language will events be given?
Unless otherwise stated all events at the conference will be spoken in English.
Are these questions really frequently asked?
Ok you got me. These questions have literally never been asked.